using Boo.Lang;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using UnityEngine;

[Serializable]
public class DelayedDestroy : MonoBehaviour
{
	[Serializable]
	[CompilerGenerated]
	internal sealed class _0024destroy_0024308 : GenericGenerator<WaitForSeconds>
	{
		internal DelayedDestroy _0024self__0024310;

		public _0024destroy_0024308(DelayedDestroy self_)
		{
			_0024self__0024310 = self_;
		}

		public override IEnumerator<WaitForSeconds> GetEnumerator()
		{
			return new _0024(_0024self__0024310);
		}
	}

	public IEnumerator destroy()
	{
		return new _0024destroy_0024308(this).GetEnumerator();
	}

	public void Main()
	{
	}
}
